I modified iTween for working  Fade/Color to the uGUI elements such as Text, Image, Textmesh.
and It will work Action<T> Lambda method.

iTween.ValueTo(gameObject, iTween.Hash(
    "from", 1f,
    "to", 0f,
    "time", 1f,
    "onupdate", (System.Action<object>)(x => { missedInfo.color = new Color(1f, 0f, 0f, (float)x); }),
    "oncomplete", (System.Action<object>)(x => missedInfo.gameObject.SetActive(true))

* Caution: If you didn't install the Textmesh pro, You could see the Error message on Unity3D


2017/11/17 10:49 2017/11/17 10:49
TAG , ,

First, You should setup meta format in Unity Editor'setup
1.Open Editor setup
사용자 삽입 이미지
2. Change or Check "Version control mode" and "Asset Serialization mode" ("Visible Meta file", "Force Text")
사용자 삽입 이미지
3. Now close Unity3D and open the "Explorer" and Go your source's path. 
4. Remove not necessary folder and files (You need just 2 folders "Assets" and "ProjectSettings" (I just compress it. however, you can move these folders to other media)
사용자 삽입 이미지
* Please let me know what you block something.

2017/10/13 05:10 2017/10/13 05:10
TAG , ,
We had to meet Drawcall problem in Mobile game developing using unity 3D.
You should solve it by 2 combination way.

1. Make shard material.
2. Combine mesh.

I writing down about "Combine mesh"

1. Make next script as CombineChild on Unity3D

using UnityEngine;
using System.Collections;

public class CombineChild : MonoBehaviour
void Start()
Matrix4x4 thisTransform = transform.worldToLocalMatrix; 
MeshFilter[] meshFilters = GetComponentsInChildren<MeshFilter>();
CombineInstance[] combine = new CombineInstance[meshFilters.Length];
int i = 0;
while (i < meshFilters.Length)
combine[i].mesh = meshFilters[i].sharedMesh;
combine[i].transform = thisTransform * meshFilters[i].transform.localToWorldMatrix;
transform.GetComponent<MeshFilter>().mesh = new Mesh();
transform.GetComponent<MeshFilter>().mesh.CombineMeshes(combine); //, true, true, true);


2. and Please attach to parent gameobject.

2017/10/10 02:42 2017/10/10 02:42