First, You should setup meta format in Unity Editor'setup
1.Open Editor setup
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2. Change or Check "Version control mode" and "Asset Serialization mode" ("Visible Meta file", "Force Text")
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3. Now close Unity3D and open the "Explorer" and Go your source's path. 
4. Remove not necessary folder and files (You need just 2 folders "Assets" and "ProjectSettings" (I just compress it. however, you can move these folders to other media)
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* Please let me know what you block something.

2017/10/13 05:10 2017/10/13 05:10
TAG , ,
We had to meet Drawcall problem in Mobile game developing using unity 3D.
You should solve it by 2 combination way.

1. Make shard material.
2. Combine mesh.

I writing down about "Combine mesh"

1. Make next script as CombineChild on Unity3D

using UnityEngine;
using System.Collections;

public class CombineChild : MonoBehaviour
void Start()
Matrix4x4 thisTransform = transform.worldToLocalMatrix; 
MeshFilter[] meshFilters = GetComponentsInChildren<MeshFilter>();
CombineInstance[] combine = new CombineInstance[meshFilters.Length];
int i = 0;
while (i < meshFilters.Length)
combine[i].mesh = meshFilters[i].sharedMesh;
combine[i].transform = thisTransform * meshFilters[i].transform.localToWorldMatrix;
transform.GetComponent<MeshFilter>().mesh = new Mesh();
transform.GetComponent<MeshFilter>().mesh.CombineMeshes(combine); //, true, true, true);


2. and Please attach to parent gameobject.

2017/10/10 02:42 2017/10/10 02:42

first time, Update the code in iTween.cs file

void CallBack(string callbackType){
if (tweenArguments.Contains(callbackType) && !tweenArguments.Contains("ischild")) {
//establish target:
GameObject target;
if (tweenArguments.Contains(callbackType+"target")) {

/// Start of update
if (tweenArguments[callbackType] is Action<object>)
((Action<object>)tweenArguments[callbackType]).Invoke((object)tweenArguments[callbackType + "params"]);
/// End of update

//throw an error if a string wasn't passed for callback:
if (tweenArguments[callbackType].GetType() == typeof(System.String)) {
Debug.LogError("iTween Error: Callback method references must be passed as a String!");
Destroy (this);

Now, You could use the Action<T> delegate in iTween.

"from", 1f,
"to", 0f,
"time", 1f,
"onupdate", (System.Action<object>)(x => { missedInfo.color = new Color(1f, 0f, 0f, (float)x); }),
"oncomplete", (System.Action<object>)(x => missedInfo.gameObject.SetActive(true))



2017/10/06 07:32 2017/10/06 07:32